Ying-Sheng Luo

I work on

About

Ying-Sheng Luo 羅應陞

I'm currently a Robotics Engineer at Inventec AI Center, where I work on robot learning for industrial automation. My current research focuses on robotic manipulation and assembly, using imitation learning and reinforcement learning to train policies for contact-rich tasks such as RJ45 and PSU insertion in physics simulation. My broader research interests include robot learning, reinforcement learning, imitation learning, sim-to-real transfer, robotic manipulation, and perception. Previously, I worked extensively on quadruped locomotion, skill composition, motion quality, and perception-based navigation, including transferring reinforcement learning policies from simulation to the real-world Unitree A1 robot.

  • Phone: +886-912-378590
  • Email: tray307969@gmail.com
  • City: Taipei, Taiwan
  • Language: English, Chinese (Native)

I received my M.Sc in Computer Science from the National Taiwan University of Science and Technology (2018), advised by Professor Yu-Chi Lai. My research has resulted in publications at venues including SIGGRAPH, ICRA, and IROS.

I'm also a computer graphics enthusiast and like to apply computer graphics knowledge I've learned in my other hobbies & side projects. There are examples from my piano cover videos where I seamlessly added 3D virtual objects with convincing lighting and reflections to make the video more interesting.

Resume [PDF]

Education

Master of Computer Science

Sep 2016 - June 2018

National Taiwan University of Science and Technology, Taipei, Taiwan

  • Thesis: Intuitive and Easily-Installed Fenestration and Light Control Framework
  • Implemented precomputed radiance transfer method to estimate global illumination
  • Graduated with 4.18 out of 4.3 GPA

Bachelor of Computer Science

Sep 2013 - June 2016

National Taiwan University of Science and Technology, Taipei, Taiwan

  • Ranked 1 in undergrde class
  • Received presidential award
  • Graduated with 3.94 out of 4.0 GPA

Work Experience

Robotics Engineer

July 2018 - Present

Inventec Corp., Taiwan

  • Develop robot manipulation policies for industrial assembly tasks, including RJ45 and PSU insertion, using imitation learning and reinforcement learning in the Newton simulator.
  • Conduct research on robot learning, including reinforcement learning, imitation learning, sim-to-real transfer, locomotion, manipulation, perception, and navigation.
  • Published research on quadruped robotics covering diverse skill learning, policy transitions, motion smoothness, perception, and navigation over complex terrains.
  • Successfully transferred reinforcement learning policies from simulation to the real-world Unitree A1 quadruped robot using Sim-to-Real techniques.
  • Developed reinforcement learning frameworks for locomotion and physics-based control of quadruped robots, biped characters, and simulated agents.

Graphics Engineer Intern

June 2015 - Sep 2015

International Games System Corp., Taiwan

  • Developed VFX effects using GLSL in a mobile car racing game
  • Implemented color grading, dynamic clouds, lightmaps, and HDR cubemap using GLSL and Cocos2d
  • Explored GPU performance analysis tool to improve rendering performance on mobile devices

Publications

VL-N3RD-Bench: Benchmarking Vision-Language Navigation with 3D Gaussian Reconstruction for Deployment

ICRA 2026 Workshop – From Data to Decisions: VLA Pipelines for Real Robots

Yu-Lun Chou*, Lu-Ching Wang*, Ying-Sheng Luo*, Yu-Tang Liu, Jeng-Lin Li

(*Joint first authors)

[Website] [Paper]

Feasibility-Guided Planning over Multi-Specialized Locomotion Policies

IEEE International Conference on Robotics and Automation (ICRA 2026)

Ying-Sheng Luo, Lu-Ching Wang, Hanjaya Mandala, Yu-Lun Chou, Guilherme Christmann, Yu-Chung Chen, Yung-Shun Chan, Chun-Yi Lee, Wei-Chao Chen

[Website] [arXiv] [Supplementary Video]

Benchmarking Smoothness and Reducing High-Frequency Oscillations in Continuous Control Policies

IEEE International Conference on Intelligent Robots and Systems (IROS 2024)

Guilherme Christmann*, Ying-Sheng Luo*, Hanjaya Mandala*, Wei-Chao Chen

(*Joint first authors)

[Paper] [arXiv] [Supplementary Video]

Expert Composer Policy: Scalable Skill Repertoire for Quadruped Robots

IEEE International Conference on Robotics and Automation (ICRA 2024)

Guilherme Christmann*, Ying-Sheng Luo*, Wei-Chao Chen

(*Joint first authors)

[Paper] [arXiv] [Supplementary Video]

Expanding Versatility of Agile Locomotion through Policy Transitions Using Latent State Representation

IEEE International Conference on Robotics and Automation (ICRA 2023)

Guilherme Christmann*, Ying-Sheng Luo*, Jonathan Hans Soeseno*, Wei-Chao Chen

(*Joint first authors)

[Paper] [arXiv] [Supplementary Video]

Transition Motion Tensor: A Data-Driven Approach for Versatile and Controllable Agents in Physically Simulated Environments

SIGGRAPH Asia 2021 - Technical Communications

Jonathan Hans Soeseno*, Ying-Sheng Luo*, Trista Pei-Chun Chen, Wei-Chao Chen

(*Joint first authors)

[Paper] [arXiv] [Code] [Supplementary Video]

CARL: Controllable Agent with Reinforcement Learning for Quadruped Locomotion

ACM Transactions on Graphics (SIGGRAPH 2020)

Ying-Sheng Luo*, Jonathan Hans Soeseno*, Trista Pei-Chun Chen, Wei-Chao Chen

(*Joint first authors)

[Paper] [arXiv] [Code] [Supplementary Video] [Two Minute Papers Video] [SIGGRAPH 2020 Paper Preview]

Interactive Iconized Grammar-Based Pailou Modelling

Computer Graphics Forum

Zhong-Qi Cai, Ying-Sheng Luo, Yu-Chi Lai, Chih-Shiang Chan, Wen-Kai Tai

[Paper] [Supplementary Video]

Image Vectorization With Real-Time Thin-Plate Spline

IEEE Transactions on Multimedia

Kuo-Wei Chen, Ying-Sheng Luo, Yu-Chi Lai, Yan-Lin Chen, Chih-Yuan Yao, Hung-Kuo Chu, Tong-Yee Lee

[Paper] [Supplementary Video]

OpenGL 3D 繪圖互動程式設計

OpenGL 3D real-time rendering programming

Publisher: Flag Technology Corp.,Ltd

Publish Date: Aug 31, 2018

ISBN-13: 9789863125112

Author of Chapter 13. Advanced Rendering Techniques and Chapter 16. Post-Processing Effects

[天瓏]

人氣遊戲這樣做!Unity3D 遊戲設計實例講堂 第二版

Popular games do this! Unity3D Game Design Example Lecture 2nd Edition

Publisher: Flag Technology Corp.,Ltd

Publish Date: Aug 1, 2016

ISBN-13: 9789863123552

Author of Chapter 4. Character Animation

[天瓏] [旗標]

Piano Videos

One of my hobby is playing the piano where I stared learning since 2019. Here are some of my piano videos.