Ying-Sheng Luo
I work on
About
Ying-Sheng Luo 羅應陞
I'm currently a Robotics Engineer at Inventec AI Center, where I work on robot learning for industrial automation. My current research focuses on robotic manipulation and assembly, using imitation learning and reinforcement learning to train policies for contact-rich tasks such as RJ45 and PSU insertion in physics simulation. My broader research interests include robot learning, reinforcement learning, imitation learning, sim-to-real transfer, robotic manipulation, and perception. Previously, I worked extensively on quadruped locomotion, skill composition, motion quality, and perception-based navigation, including transferring reinforcement learning policies from simulation to the real-world Unitree A1 robot.
- Phone: +886-912-378590
- Email: tray307969@gmail.com
- City: Taipei, Taiwan
- Language: English, Chinese (Native)
I received my M.Sc in Computer Science from the National Taiwan University of Science and Technology (2018), advised by Professor Yu-Chi Lai. My research has resulted in publications at venues including SIGGRAPH, ICRA, and IROS.
I'm also a computer graphics enthusiast and like to apply computer graphics knowledge I've learned in my other hobbies & side projects. There are examples from my piano cover videos where I seamlessly added 3D virtual objects with convincing lighting and reflections to make the video more interesting.
Resume [PDF]
Education
Master of Computer Science
Sep 2016 - June 2018
National Taiwan University of Science and Technology, Taipei, Taiwan
- Thesis: Intuitive and Easily-Installed Fenestration and Light Control Framework
- Implemented precomputed radiance transfer method to estimate global illumination
- Graduated with 4.18 out of 4.3 GPA
Bachelor of Computer Science
Sep 2013 - June 2016
National Taiwan University of Science and Technology, Taipei, Taiwan
- Ranked 1 in undergrde class
- Received presidential award
- Graduated with 3.94 out of 4.0 GPA
Work Experience
Robotics Engineer
July 2018 - Present
Inventec Corp., Taiwan
- Develop robot manipulation policies for industrial assembly tasks, including RJ45 and PSU insertion, using imitation learning and reinforcement learning in the Newton simulator.
- Conduct research on robot learning, including reinforcement learning, imitation learning, sim-to-real transfer, locomotion, manipulation, perception, and navigation.
- Published research on quadruped robotics covering diverse skill learning, policy transitions, motion smoothness, perception, and navigation over complex terrains.
- Successfully transferred reinforcement learning policies from simulation to the real-world Unitree A1 quadruped robot using Sim-to-Real techniques.
- Developed reinforcement learning frameworks for locomotion and physics-based control of quadruped robots, biped characters, and simulated agents.
Graphics Engineer Intern
June 2015 - Sep 2015
International Games System Corp., Taiwan
- Developed VFX effects using GLSL in a mobile car racing game
- Implemented color grading, dynamic clouds, lightmaps, and HDR cubemap using GLSL and Cocos2d
- Explored GPU performance analysis tool to improve rendering performance on mobile devices
Publications
Feasibility-Guided Planning over Multi-Specialized Locomotion Policies
IEEE International Conference on Robotics and Automation (ICRA 2026)
[Website] [arXiv] [Supplementary Video]
Benchmarking Smoothness and Reducing High-Frequency Oscillations in Continuous Control Policies
IEEE International Conference on Intelligent Robots and Systems (IROS 2024)
(*Joint first authors)
[Paper] [arXiv] [Supplementary Video]
Expert Composer Policy: Scalable Skill Repertoire for Quadruped Robots
IEEE International Conference on Robotics and Automation (ICRA 2024)
(*Joint first authors)
[Paper] [arXiv] [Supplementary Video]
Expanding Versatility of Agile Locomotion through Policy Transitions Using Latent State Representation
IEEE International Conference on Robotics and Automation (ICRA 2023)
(*Joint first authors)
[Paper] [arXiv] [Supplementary Video]
Transition Motion Tensor: A Data-Driven Approach for Versatile and Controllable Agents in Physically Simulated Environments
SIGGRAPH Asia 2021 - Technical Communications
(*Joint first authors)
[Paper] [arXiv] [Code] [Supplementary Video]
CARL: Controllable Agent with Reinforcement Learning for Quadruped Locomotion
ACM Transactions on Graphics (SIGGRAPH 2020)
(*Joint first authors)
[Paper] [arXiv] [Code] [Supplementary Video] [Two Minute Papers Video] [SIGGRAPH 2020 Paper Preview]
Interactive Iconized Grammar-Based Pailou Modelling
Computer Graphics Forum
Image Vectorization With Real-Time Thin-Plate Spline
IEEE Transactions on Multimedia
OpenGL 3D 繪圖互動程式設計
OpenGL 3D real-time rendering programming
Publisher: Flag Technology Corp.,Ltd
Publish Date: Aug 31, 2018
ISBN-13: 9789863125112
Author of Chapter 13. Advanced Rendering Techniques and Chapter 16. Post-Processing Effects
[天瓏]
Piano Videos
One of my hobby is playing the piano where I stared learning since 2019. Here are some of my piano videos.